The thing to remember with learning something new, is that you will learn the most if you are having fun. I also have worked as an agile developer in various systems. I learned programming formally in university, but never C#. I just started unity 1 month ago and am having success (with frustration at netcode) If you decide to go with a course, make sure you check out the previews and read the reviews before you decide. If you don't see a deal, just start your browser in incognito a few times and it usually shows up □ Udemy has always (more or less) a deal where you can get the courses for $10-$15. The key being you need to learn the fundamentals and one of the least painful ways to that is in my opinion a good beginner course. Once you go through a course and understand the fundamentals you can then look up YouTube tutorials on specific subjects you're interested to learn more about or dig into some fun projects on GitHub. The reason I always recommend a course to beginners is because a tutor has spent a lot of time and effort planning and creating content that go from 0 to 100 in a somewhat logical order, which is a lot easier to follow and learn from than for example random tutorials on YouTube or just looking at some project when you have no clue where to even start. If you have the option to invest around $10-$15 USD, I would suggest you invest in one of the two Udemy courses based on your preferences (2D or 3D). Ps : Sorry for my not perfect English, not my birth langage ! If you dont, your gonna be bored or depressed very quickly, be proud of yourself even you only do a little game with a cat pushing a blue sphere in an empty scene, thats allready something ! For the beginning, you are not gonna create the next AAA Open World RPG with the depth and complexity of the witcher 3, remember than one of the biggest succes in the indie solo dev industries is Stardew Valley, 10 years ago, and it was very basic at the beginning, be humble or you are gonna be dissapointed.Īlso, i recommanded the Unity Courses, maybe is not for you but what is grate with the course is the quizz and the challenges part, they give you a prototype with bugs and you need to fix them or they ask you to improve projects that you have done in the course and this by yourself, is not that easy but read and past times in a code that you write help a lot to understand what you do or can do.Īnother what you can do when your more comfortable with code and Unity is try and reproduce little games that you can find in Itch.io, check the gameplay loop and the mecanics and reproduce every one of them, for that use google or your old codes, its a very instructive challenge too !īut the most most most most important thing on this long journey : Have fun. The most important thing is : Practicing. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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